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CyberJump
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Devlog
Documentation. AT4
October 16, 2020
by
Yanjo
~ Documentation for AT4 | Rory Walley | 483927 ~ >Comparison to my original game concept: The name for the game, Cyberjump, remained the same through all of its development, taking inspiration from...
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Summary of testing session.
October 11, 2020
by
Yanjo
Testing notes summarised. In the testing form I listed 6 questions that were given 6 responses, wow ! Feedback on the movement: Overall the feedback on the movement was "really nice and fluid, buuUUuu...
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AT3 Games Testing survey
October 05, 2020
by
Yanjo
1
Game testing survey Please fill this out so I know where to touch up and make better, there are a few things I already have in mind that are areas of the game that need work . Don't feel that just bec...
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Devlog 4&5. Some graphics along with UI elements.
October 04, 2020
by
Yanjo
This devlog is an update on the start of adding graphics (until there are others that look better) and the UI elements along with main menu. NEW: Main menu added. This should hopefully be what the gam...
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Devlog 3. Puzzle, and also wow animation of character.
September 22, 2020
by
Yanjo
This devlog is an update on the new level, and also the start of level 3. Along with the puzzle choice of where the exit is. -_.... cutting it short with the timing. ..._- NEW : Animation on player ch...
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Devlog 2. Level & New movement.
September 13, 2020
by
Yanjo
This devlog is an update on levels and more movement. Changed the movement entirely due to issues arising when using platform effectors and really anything else. Added a double jump as the levels felt...
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Devlog 1: movement
August 30, 2020
by
Yanjo
This devlog is an update on player movement. Managed to get player input to move left and right along with a custom script for gravity on objects. https://learn.unity.com/tutorial/live-session-2d-plat...
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Game Concept -- KIT109 AT2
August 27, 2020
by
Yanjo
#KIT109_AT2
OVERVIEW: Working title - CyberJump Concept Statement: CyberJump is a platformer with gameplay elements taken from popular games such as Mario and Metroid where the player traverses the level dodging...
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